The purpose of this paper is to set the scene for further twofold exploratory studies: first, inexamining what type of game designs are suitable for digital libraries to motivate both producingand consuming library content in order to offer a personalised experience to using digitallibraries, and second, in exploring how to leverage Semantic Web technologies to createpersonalised digital games (including VR and AR applications) for using digital librariesgenerated from various open and linked datasets. We are providing an overview of theTowards Semantic Digital Games for Semantic Digital Libraries development of games and semantic technologies as a basis for a better understanding of the roleof games in current digital resources provision